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AI Insights · Timothy · January 2024

Top 5 Platformer Games on iOS in Italy: Q4 2023

Discover the performance trends of the top 5 platformer games on iOS in Italy during Q4 2023, including downloads, revenue, and active users.

Top 5 Platformer Games on iOS in Italy: Q4 2023

During the fourth quarter of 2023, the top 5 platformer games on iOS in Italy showed varied performance trends in downloads, revenue, and weekly active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.

Subway Surfers, published by Sybo Games ApS, saw its revenue fluctuate throughout the quarter. Starting at around $522 in late September, it peaked at approximately $863 by the end of October, before settling at around $635 by the end of December. Downloads for the game showed a steady increase, starting at 11.9K and reaching a high of 19.4K in the last week of December. Weekly active users experienced some ups and downs, beginning at 261.5K and ending at 244K.

Stumble Guys from Scopely, Inc. showed a declining trend in revenue, starting at $33.5K in the last week of September and dropping to $19.1K by the last week of December. Downloads followed a similar trend, starting at 9.4K and ending at 11.9K. The game's weekly active users began at 203.1K and saw a dip to 170.7K by the end of the quarter.

Geometry Dash Lite, published by RobTop Games AB, did not generate any revenue during this period. However, its downloads and active users showed interesting trends. Downloads started at 8.4K in late September, reached a low of 4.5K in mid-December, and then peaked at 9.6K in the final week of the year. Weekly active users saw an initial rise from 143.7K to 164.7K by the end of October, followed by a decrease to 149.9K by the end of December.

Build A Queen by SUPERSONIC STUDIOS LTD did not report any revenue but had notable download trends. Starting at 3.4K in late September, it fluctuated and reached 6.8K by the end of December. The game's weekly active users showed a steady increase, beginning at 8.8K and climbing to 17.3K by the end of the quarter.

Super Mario Run from Nintendo Co., Ltd. experienced a stable revenue stream with slight fluctuations, starting at $394 and ending at $922 in the last week of December. Downloads began at 2.3K in late September and saw a peak of 6.6K in early November, before closing the quarter at 4.3K. Weekly active users showed a gradual increase from 16.3K to 23.5K by early November, then a slight dip to 16.9K by the end of December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024